18-01-2018, 19:52
				 				
			
	
	
	
		
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		Hi everyone. 
My suggestion is to make keyboard vinyl creating(?). 
The actual vinyl painting system is pretty bad, not intuitive at all. 
I think Bartek can make something like in Payback(i know... you can say 'its UG2, not payback' but its still Need For Speed, right?) 
Keys: 
WSAD,arrows - move/scale/rotate 
L.Alt - slow move/scale/rotate 
L.Shift - fast move/scale/rotate 
1,2,3,4 - change mode(1-move 2-scale 3-rotate 4-freelook with no gui)+buttons on screen to change mode.
 
That will be a great update i hope, because mouse move/scale/rotate is... weird(?) in 2k18 on MTA Scene. 
The actual one is pretty bad(like i said before) and players with worse mices/mouses(both is correct) cant make it perfectly like they want.
 
See ya!
 
      
      
(This post was last modified: 18-01-2018, 19:54 by Allerek.)
		
	 
	 
	
	
Now he don't talk too much, talk too much 
 He's probably given up, given up 
 I think he's had enough, had enough 
Cause he ran out of luck, out of luck 
 
	
  
  
              	
				
                  	18-01-2018, 21:52
				 				
			
	
	
	
		
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		Just Add this OPTIONAL feature
 
      
      
		
	 
	 
	
	
	
  
  
              	
				
                  	19-01-2018, 00:06
				 				
			
	
	
	
		
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		yes, good idea, but keep the current one
 
      
      
		
	 
	 
	
	
	
  
  
              	
				
                  	19-01-2018, 00:29
				 				
			
	
	
	
		
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		Possibility for both mouse and keyboard would be better since i prefer using mouse. Arrow buttons should remain as it currently is to navigate menus since Body shop and Performance shop have it that way. Also i would suggest another method without modes swithcing like 1,2,3,4 you mentioned above, A bit more complicated but less button to press to do an action. 
Position - WASD, W&S for Vertical value and A&D for Horizontal value 
Rotate - Q/E for CW/CCW 
Scale - [-] [+] , R F or anything possible 
Slow/Fast - Hold Alt/Shift while pressing action button like Positioning or Scaling 
Freelook - F1 to hide UI, just like on races. and WASD or numpad 2 4 6 8 to pan and pitch.
 
More: 
Arrange Layer - Q to top [<] and E to bottom [>], same key with Rotate but won't complicate since it's on layers menu, not layer edit menu. 
Clone - C 
Delete - X 
Layer edit menu - Z.
 
      
      
(This post was last modified: 19-01-2018, 00:31 by scaftz.)
		
	 
	 
	
	
	
  
  
              	
				
                  	19-01-2018, 15:28
				 				
			
	
	
	
		
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		 (19-01-2018, 00:29)scaftz Wrote:  Possibility for both mouse and keyboard would be better since i prefer using mouse. Arrow buttons should remain as it currently is to navigate menus since Body shop and Performance shop have it that way. Also i would suggest another method without modes swithcing like 1,2,3,4 you mentioned above, A bit more complicated but less button to press to do an action. 
 
Position - WASD, W&S for Vertical value and A&D for Horizontal value 
Rotate - Q/E for CW/CCW 
Scale - [-] [+] , R F or anything possible 
Slow/Fast - Hold Alt/Shift while pressing action button like Positioning or Scaling 
Freelook - F1 to hide UI, just like on races. and WASD or numpad 2 4 6 8 to pan and pitch. 
 
More: 
Arrange Layer - Q to top [<] and E to bottom [>], same key with Rotate but won't complicate since it's on layers menu, not layer edit menu. 
Clone - C 
Delete - X 
Layer edit menu - Z. i dont think your version will be easier to write. 
When bartek will include 'modes' he can check mode with
 Code: local x=mode1 
local y=mode2 
local z=mode3 
if x then 
elseif y then 
elseif z then
 etc  
That what you made is not intuitive at all(actual one system is better).
 
      
      
		
	 
	 
	
	
Now he don't talk too much, talk too much 
 He's probably given up, given up 
 I think he's had enough, had enough 
Cause he ran out of luck, out of luck 
 
	
  
  
              	
				
                  	19-01-2018, 19:15
				 				
			
	
	
	
		
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		My suggestion basically just adding keyboard buttons to do the clicking on the vinyl editing sliders and buttons rather than making an entirely new vinyl editing method. I don't understand coding and stuffs but assigning keys to an already existing clickable buttons should be easier i think.
 
      
      
		
	 
	 
	
	
	
  
  
              	
				
                  	28-01-2018, 08:35
				 				
			
	
	
	
		
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		This is good suggestion. Are you sure? Perhaps by adding this option - the optimization will be even smaller.
 
      
      
		
	 
	 
	
	
	
  
  
              	
				
                  	28-01-2018, 18:15
				 				
			
	
	
	
		
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		Neutral. Current vinyl placing system is satisfying imo. And HELLO! The game (server) is actually based on NFS:U1; U2; MW, or just "best" ones from NFS series. So what? No need to poke those 2k1X things into game. But this feature was firstly represented in Carbon, well idk in which century are you living.
 
      
      
		
	 
	 
	
	
HZITS, Hanzo Itsuka, Colin McRae, HanzoITS
 
	
  
  
              	
				
                  	17-02-2018, 00:44
				 				
			
	
	
	
		
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		 (28-01-2018, 18:15)HanzoITS Wrote:  Neutral. Current vinyl placing system is satisfying imo. And HELLO! The game (server) is actually based on NFS:U1; U2; MW, or just "best" ones from NFS series. So what? No need to poke those 2k1X things into game. But this feature was firstly represented in Carbon, well idk in which century are you living. 
Its based on NFS so delete all GTA series cars okey?
 
      
      
		
	 
	 
	
	
Now he don't talk too much, talk too much 
 He's probably given up, given up 
 I think he's had enough, had enough 
Cause he ran out of luck, out of luck 
 
	
  
	 
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