Game crashes constantly when in the red circle area of the 2nd map of Road to VCB Part 2:
11 hours ago" />
Here is log after game crash:
Version = 1.6-release-24149.0.000
Time = Sun Oct 11 14:02:58 2026
Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Code = 0xC0000005
Offset = 0x003FDCFC
EAX=00000034 EBX=3F800000 ECX=00000000 EDX=FFFF0500 ESI=FFFF0534
EDI=00000001 EBP=00000007 ESP=0177FC3C EIP=007FDCFC FLG=00210286
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
InvalidParameterCount = 0
CrashZone = 0
ThreadId = 11656
Precise crash time: 2026-10-11 14:02:58.854
Exception Type: SEH:AccessViolation
Exception: Access Violation - Invalid memory access
Resolved Module Path: C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Resolved Module Base: gta_sa.exe
Resolved Module Offset: 0x003FDCFC
Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available)
CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context.
Fatal Exception: Yes
Stack trace:
_rwD3D9RWSetRasterStage [0x7FDCFC]
RwD3D9SetTexture [0x7FDFDF]
Render::Obj::Lighting [0x5DA6B3]
Reason: Access Violation - Invalid memory access at gta_sa.exe+0x003FDCFC (ThreadId=11656)
Here is log after game crash:
Version = 1.6-release-24149.0.000
Time = Sun Oct 11 14:02:58 2026
Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Code = 0xC0000005
Offset = 0x003FDCFC
EAX=00000034 EBX=3F800000 ECX=00000000 EDX=FFFF0500 ESI=FFFF0534
EDI=00000001 EBP=00000007 ESP=0177FC3C EIP=007FDCFC FLG=00210286
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
InvalidParameterCount = 0
CrashZone = 0
ThreadId = 11656
Precise crash time: 2026-10-11 14:02:58.854
Exception Type: SEH:AccessViolation
Exception: Access Violation - Invalid memory access
Resolved Module Path: C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Resolved Module Base: gta_sa.exe
Resolved Module Offset: 0x003FDCFC
Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available)
CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context.
Fatal Exception: Yes
Stack trace:
_rwD3D9RWSetRasterStage [0x7FDCFC]
RwD3D9SetTexture [0x7FDFDF]
Render::Obj::Lighting [0x5DA6B3]
Reason: Access Violation - Invalid memory access at gta_sa.exe+0x003FDCFC (ThreadId=11656)
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